Learn about the importance of wildlife crossings and the challenges animals face in moving across human-made barriers.
Students will:
Students will build their own wildlife crossing prototype that is capable of automatically opening and closing gates and counting the number of animals that cross.
We've provided 3 ways students may build the project to support scaffolding and differentiation in your classroom: 'Use', 'Modify', and 'Create'.*
Activity | Description |
---|---|
Use |
Students will follow a step-by-step tutorial to build & use their wildlife crossing prototype. Success CriteriaI can:
ResourcesTutorialFinal Code |
Modify |
Students will follow a step-by-step tutorial to build their wildlife crossing prototype. After this, they will modify the code and complete a challenge to demonstrate their understanding. Success CriteriaI can:
ResourcesTutorialFinal Code |
Create |
Students will work in a small group to design, build & code their own wildlife crossing prototype. Success CriteriaI can build a wildlife crossing prototype with the Climate Action Kit that:
and uses at least:
ResourcesBlank Project |
*Irene Lee, Fred Martin, Jill Denner, Bob Coulter, Walter Allan, Jeri Erickson, Joyce Malyn-Smith, and Linda Werner. 2011. Computational thinking for youth in practice. Acm Inroads 2, 1 (2011), 32–37.
Use the following criteria to assess student learning. Students can:
Next Generation Science Standards
Grade 3-5
3-LS4-4 Make a claim about the merit of a solution to a problem caused when the environment changes and the types of plants and animals that live there may change.
5-ESS3-1 Obtain and combine information about ways individual communities use science ideas to protect the Earth's resources and environment.
3-5-ETS1-1 Define a simple design problem reflection a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
3-5-ETS1-3 Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
Computer Science Teachers Association Standards
Grade 3-5
1B-CS-01 Describe how internal and external parts of computing devices function to form a system.
1B-CS-02 Model how computer hardware and software work together as a system to accomplish tasks.
1B-CS-03 Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
1B-AP-09 Create programs that use variables to store and modify data.
1B-AP-10 Create programs that include sequences, events, loops, and conditionals.
1B-AP-12 Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
1B-AP-13 Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
1B-AP-17 Describe choices made during program development using code comments, presentations, and demonstrations.
Common Core State Standards for Mathematics
Grade 3-5
4.OA.C.5 Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself.
4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
4.MD.C.6 Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.
5.MD.A.1 Convert among different-sized standard measurement units within a given measurement system (e.g., convert 5 cm to 0.05 m), and use these conversions in solving multi-step, real world problems.
United Nation's Sustainable Development Goals
9 Industry, Innovation, and Infrastructure
11 Sustainable Cities and Communities
15 Life on Land
Common Career Technical Core Standards
STEM Cluster: Engineering & Technology Career Pathway
ST-ET 1.3 Use computer applications to solve problems by creating and using algorithms, and through simulation and modeling techniques.
ST-ET 2.1 Select and use information technology tools to collect, analyze, synthesize and display data to solve problems.
ST-ET 3.1 Use knowledge, techniques, skills and modern tools necessary for engineering practice.
ST-ET 3.2 Describe the elements of good engineering practice (e.g., understanding customer needs, planning requirements analysis, using appropriate engineering tools, prototyping, testing, evaluating and verifying).
ST-ET 3.4 Illustrate the ability to characterize a plan and identify the necessary engineering tools that will produce a technical solution when given a problem statement.
ST-ET 4.1 Explain why and how the contributions of great innovators are important to society.
ST-ET 4.2 Explain the elements and steps of the design process and tools or techniques that can be used for each step.
ST-ET 4.3 Describe design constraints, criteria, and trade-offs in regard to variety of conditions (e.g., technology, cost, safety, society, environment, time, human resources, manufacturability).
ST-ET 5.1 Apply the design process using appropriate modeling and prototyping, testing, verification and implementation techniques.
ST-ET 5.2 Demonstrate the ability to evaluate a design or product and improve the design using testing, modeling and research.
ST-ET 5.3 Demonstrate the ability to record and organize information and test data during design evaluation.
ST-ET 6.1 Apply the use of algebraic, geometric, and trigonometric relationships, characteristics and properties to solve problems.
STEM Cluster: Science and Math Career Pathway
ST-SM 1.1 Apply science and mathematics concepts and principles to resolve plans, projects, processes, issues or problems through methods of inquiry.
ST-SM 1.2 Use the skills and abilities in science and mathematics to access, share, and use data to develop plans, processes, projects and solutions.
ST-SM 1.3 Use the skills and abilities in science and mathematics to integrate solutions related to technical or engineering activities using the content and concepts related to the situations.
ST-SM 1.4 Explain the role of modeling in science and engineering.
ST-SM 1.5 Explain the use of models and simulation in hypothesis testing (i.e., the scientific method).
ST-SM 1.6 Communicate with others on inquiry or resolution of issues/problems in the global community.
ST-SM 2.1 Demonstrate the ability to recognize cause and effect when faced with assigned projects or issues.
ST-SM 2.4 Predict the outcomes based on data collected in a project or experiment.
ST-SM 3.1 Evaluate the impact of science on society based on products and processes used in the real world.
ST-SM 3.2 Evaluate the impact of mathematics on society based on products and processes used in the real world.
ST-SM 3.3 Research how science and mathematics influence the professions and occupations supported by the STEM Career Cluster.
Information Technology Cluster: Programming & Software Development Career Pathway
IT-PRG 4.1 Employ tools in developing software applications.
IT-PRG 6.1 Explain programming language concepts.
IT-PRG 6.3 Demonstrate proficiency in developing an application using an appropriate programming language.
IT-PRG 6.4 Explain basic software systems implementation.
IT-PRG 7.1 Develop a software test plan.
IT-PRG 7.2 Perform testing and validation.
Agriculture, Food & Natural Resources Cluster: Natural Resources Systems Career Pathway
AG-NR 1.5 Execute natural resource strategies and activities applying scientific knowledge from the study of ecology and wildlife.
AG-NR 2.3 Examine natural cycles and related phenomena to describe ecologic concepts and principles.